tag:blogger.com,1999:blog-6470426175858451722.post3217513082409106615..comments2023-11-02T00:41:09.485-07:00Comments on i hate this fucking blog: TECHNOLOGY WILL MAKE US INDISTINGUISHABLE FROM GODSIHTFBhttp://www.blogger.com/profile/05709177790809581940noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6470426175858451722.post-22512775290257907492010-01-20T17:38:06.979-08:002010-01-20T17:38:06.979-08:00um, pretend that "a similar" isn't i...um, pretend that "a similar" isn't in the second sentenceHarrisonhttps://www.blogger.com/profile/13450181787675206232noreply@blogger.comtag:blogger.com,1999:blog-6470426175858451722.post-45642585308120724262010-01-20T17:37:27.933-08:002010-01-20T17:37:27.933-08:00Interestingly enough, there's actually a progr...Interestingly enough, there's actually a program called Massive that sort of accomplishes this. Avatar employed a similar it when creating the forests for Pandora. In essence, they planted digital seeds for all the plants, and let the plants grow and die "organically." It was less that someone placed plants all over the forests, and more that they grew the digital forest. Massive is also used to tell digital characters how to interact with each other. In big CG battle scenes, many of the characters are programmed through Massive to defend when another character attacks, attack when a character lets his guard down, etc. So, an artist isn't telling detailing specific movements. The character is essentially being taught how to act when faced with certain interactions.<br /><br />You can read about Avatar's work in the "Building the Jungle" section of this article: http://features.cgsociety.org/story_custom.php?story_id=5434Harrisonhttps://www.blogger.com/profile/13450181787675206232noreply@blogger.com